Local bookstore shopping app

Concept, Online Bookstore app

  • User buying flow

  • Mobile UI

  • Figma

Overview

This is my very first UX design project for the Google UX Design Professional Certificate Course. This project was created using Figma for the first time.

Problem

Most adults with full-time jobs do not have time to go to the shop. Also, even when they go out, if the book is out of stock, it frustrates them.

Goal

Design an app for a bookstore which will allow users to order online and home delivery.

Users

For users who are working full-time, do not have time to go out and buy the books, and want home delivery,

My Role

All of the UX/UI roles as a first-time learner for the Google UX Design professional certificate course. made virtual interviews, paper wireframes, digital wireframes, low-fidelity and high-fidelity wireframes.

Preparing the journey

Firstly, I made the user persona based on the user groups who are working full-time and love to read books. From the sample, there were two distinct personas. Then I mapped out the user journey map on how they would react and feel while browsing the bookstore app.

Wireframes

Creating paper wireframes helps expose as many ideas as possible in a short time with fewer resources, and it can roughly show the visual to build later. For Home Screen, I prioritized seeing the "now trending" section.

Paper wireframes of landing page.

Style Guide

I use multiple colors for the category buttons, as shown in the mockups, to convey the feelings of different genres.The background of the app is just a simple white while the purple and red are the CTA buttons.

Mockups

The final mockup prototype presented visually appealing user flows for ordering books. It also includes the users' need for a better wishlist icon, a cash-on-delivery feature, and better address filling features.

What I learned

When we think of how to make a bookstore app, no matter how we think through every step, there’s going to be a user point of view that we truly need to learn from the usability studies.